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Posted: June 22, 2001 Written by: Dustin Jones Benchmarks Testing System: Windows 98 MSI K7T Pro2-A AMD Athlon "T-Bird" 1GHz 512MB PC133 SDRAM 46GB IBM Deskstar 75GXP SB Live! Value Hercules 3D Prophet 4500 64MB (Kyro II) & Asus v7700 32MB (GeForce 2 GTS) Both video cards ran the latest official reference driver releases, 1.2.2 from PowerVR and 12.41 from Nvidia. I also clean installed the drivers and removed all video card tweaks that had been applied. Even though this is Tweak3D, tweaking would make for unfair testing. All games used were also reinstalled and all tests were done with pre-configured settings. Benchmarks Used: Quake III 1.27, Demo127, 'High Quality' 3D Mark 2001, Default settings 3D Mark 2000, Default settings Serious Sam, 1024x768x32, 'Quality' mode Mercedes Benz Truck Racing, 1024x768x32 GL eXcess, 1024x768x32 Quake III ![]() Running 1024x768 16-Bit colour, the Kyro II lags 12% behind the GeForce 2, getting 67.3 frames per second compared to the 76.9 of the GeForce 2. Let's see what happens when you bump up the colour depth. ![]() Bumping the colour depth up to 32-Bit colour lessens the lead of the GeForce 2 to only 8%. The Kyro II was virtually unaffected by the jump to 32-Bit colour, and scored 67.1 frames per second. ![]() When the resolution is moved up a few notches, to 1280x1024, the GeForce 2 takes a 25% lead, with the Kyro II getting 53.2 frames per second, compared to the 71.6 of the GeForce 2. ![]() Here's where things take a strange turn. Once again, the Kyro II is unaffected by the jump to 32-Bit colour, but the GeForce 2 drops 24% to 53.6 frames per second, on par with the Kyro II. |
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