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Hercules 3D Prophet 4500 Review (Page 2/10)

Posted: June 22, 2001
Written by: Dustin Jones

The 3D Prophet Is Here... (cont.)

Let's take a look at the specs for the 3D Prophet 4500 shall we? These are taken from the Hercules site.

The Card:

Bus Type: AGP 2x
Amount of Memory: 64MB
Memory Type: SDR
Memory Speed: 175MHz
Core Speed: 175MHz
Ramdac: 300MHz
Supported APIs: Direct3D & OpenGL


Impressive performance and image quality

- Using the innovative Tile-based rendering process game performance is increased and image quality is near perfect
Impressive speed in 3D games
- Powered by the Kyro II chipset that uses Hidden Surface Removal to optimize the use of memory bandwidth
- Textures are mapped only on visible surfaces
- Optimized use of 64 MB on-board SDRAM
- Memory clock speed of 175 MHz
- Higher fill rate
- Strong 3D acceleration in high-textured scenes
- S3TC Texture Compression Support

Flawless 3D Image quality offering more colors, textures, and rendering of 3D games

- 8-layer multi-texturing offers lifelike 3D environments, and more realistic details on backgrounds and surfaces
- Internal True Color(tm) blends all the pixels on-chip at 32-bit color so as not to lose any color precision then outputs in either 32-bit or 16-bit - depending on mode
- Full Scene Anti-Aliasing (FSAA) even in high resolution
- Environmental Bump Mapping (EBM) simulates rough and bumpy textures with irregularities

Remember, the specs are for general information purposes only and need to be taken as theoretical possibilities, not cold hard facts. Basically, the abilities of the card are stretched to make it look better. That's not saying that they're not true, but don't believe everything you read.

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