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Review: 3DPower/Absolute Morpheus GeForce3 (Page 2/7)

Posted: July 9th, 2001
Written by: Tuan "Solace" Nguyen

Taking a Look Underneath the Pretty Dress

Once you have cracked open the case, you’ll find pink packaging holding the graphics card, and three CDs. Two of the three CDs are games. You get MDK2 and Dronez on the first two CDs and drivers on the last. There’s also a pamphlet for you to send in if you’re interested in a free copy of No One Lives Forever. But besides all those games, what you really want to grope is the Morpheus herself. The following are some of the specifications of the GeForce3:

Fully programmable pixel shader: Ability to program features and functions directly into the GeForce3 GPU
LightSpeed Memory architecture: Removes memory bottleneck
Crossbar memory controller: Uses 4 independent memory controllers instead of GeForce2’s 1 controller
Quincunx Anti Aliasing: Better than 4X FSAA with only 2X performance hit
And Z-Occlusion Culling: Ability to render only those polygons that are seen from the viewer (hidden surface removal)

The Morpheus looks much like a regular GeForce3 card. There’s really not much about it physically that distinguishes it from the rest. I do like its use of heatsinks on the memory modules though. They’re a little larger than other GeForce3 cards and have more fins as well. Since everything looks familiar, the board speculations are also the same:

Third Generation NVIDIA GeForce3 nFiniteFX GPU
On Board 64MB 3.8ns DDR Memory clocked at 460MHz (2x230MHz)
3.2 billion AA samples per sec fill rate
7.36GB/sec memory bandwidth
High-Performance Hardware Anti-Aliasing
AGP 4X/2X, AGP texturing and Fast Write supports
Microsoft DirectX 8 and OpenGL 1.2 Optimizations and support
Programmable Vertex Shader
Second Generation Integrated Transform and Lighting (T&L) Engines
Conexant 0113 1024x768 Video DSP
Drivers Support for Win 9X, Win ME, Win NT4, Win2K

Everything we expect the Morpheus to have is there.

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