In the Forums...
Posted: May 7, 2000
Written By: Keith "Farrel" McClellan
Advanced Options Cont.
+ Direct3D Support – You should pretty much have everything enabled under Direct3D rendering if you aren’t having any speed problems. The notable exceptions to this would be Use3dfx and UseVsync. You should only have Use3dfx set to true if you are running a Voodoo3 in D3D mode and you should never have UseVsync enabled unless you are having large tearing issues. If you are having speed problems at your chosen resolution, you should disable the following features in order: UseTrilinear, DetailTextures, Volumetric Lighting, ShinySurfaces, HighDetailActors. If that still doesn’t help, you can also try disabling some of the other settings – just make sure you take note of which.
+ OpenGL Support – I wouldn’t recommend using OpenGL for your renderer in UT, but if you choose to do so anyway I would recommend disabling VolumetricLighting, ShinySurfaces, HighDetailActors, DetailTextures, and Coronas to start out. If you find that the speed of the game is acceptable, start enabling one at a time until the game gets too ‘choppy’ to play. Hopefully, however, this will not be an issue if you are running on a newer card such as a GeForce 256.
+ Software Rendering – If you are one of the unlucky few that must use the software renderer, you probably aren’t going for much in the way of visual quality. To improve the speed of the software renderer, make sure that the game is set to 32 bit color and then go ahead and enable LowResTextureSmooth and FastTranslucency. Everything else should be disabled. If you find that the game is more than fast enough, go in and enable some other features – perhaps moving up to HighResTextureSmooth and VolumetricLighting.
Epic has included S3TC compressed textures along with Unreal Tournament for use with S3TC compatible cards. Basically, this means that if you own an S3 card, or a card that will make use of the textures, you can run the game with these higher quality textures and get a performance boost to boot. Use them if you can – you will most certainly be impressed and saving yourself on texture memory as well. You will have to install the textures from Unreal Tournament CD #2.
PC Bonus Pack
This is a definite ‘must get’ – while it really isn’t a tweak from the performance aspect of things, it can definitely make things more interesting. With the addition of new levels and new skins, there is no reason not to download this bonus pack right away. If you don’t do it – you’ll be sorry. You can get the bonus pack at http://www.unrealtournament.net.
Well, there you have it – the Unreal Tournament tweak guide. Was it worth the wait? I certainly hope so – it is a very fun game and can be a whole lot more fun when things are running as well as possible. Hopefully I managed to cover everything in my first game tweak guide in almost a year (the last one I wrote was actually for Unreal last June) – long time huh? Well, as always, feel free to email me with your comments and questions.