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Visiontek Geforce4 x 4


Posted: June 20, 2002
Written by: Adam Honek

Visiontek Geforce4 x 4





Visiontek - Who are they?

Last year Visiontek was the biggest supplier of graphics cards in the retail market within North America. Few know that this company only entered the competitive retail chain in May 2001. One would be fooled however to think Visiontek is a new name in the business. The roots date back to 1988 when four friends decided to venture in the future memory market. The production division specializes in manufacturing not only graphics cards but memory, compact flash and Firewire products. For a company so quick to benefit from increased sales it now has opened up its offices in both London (UK) and Aachen (Germany). Does this pose a threat to the likes of Gainward, Leadtek, or Asus to name but just a few? That's what we're here to find out, do they truly have the quality products to earn them the top spot? Tweak3d.net investigates.







Nvidia Geforce4 - Models

No family would be complete if it wasn't for its members. In the case of the Geforce4 it is no different. The three Ti's (4200, 4400 and 4600) take on the hard labor while the other three MX's (420, 440 and 460) handle the less demanding tasks. Each member performs slightly differently due to its higher or lower clock speed both in GPU and memory segments. The clear divide is between the MX and Ti, somewhat like brother and sister. Of course one would be fooled to believe Nvidia is churning away making 6 different chips for the desktop market. As with AMD and Intel through Nvidia and ATI, if a given chip won't perform at the frequency you require it is graded and sold as a lower rating. Fair or not this happens every day in semiconductor plants around the globe; it makes you wonder how much profit the big boys really do make. Without much further discussion letís take a quick look and the numbers reflecting in part their strength.



Ti series:

GeForce4 Ti 4600
Vertices per Second: 136 Million
Fill Rate: 4.8 Billion AA Samples/Sec.
Operations per Second: 1.23 Trillion
Memory Bandwidth: 10.4GB/Sec.
Maximum Memory: 128MB

GeForce4 Ti 4400
Vertices per Second: 125 Million
Fill Rate: 4.4 Billion AA Samples/Sec.
Operations per Second: 1.12 Trillion
Memory Bandwidth: 8.8GB/Sec.
Maximum Memory: 128MB

GeForce4 Ti 4200
Vertices per Second: 113 Million
Fill Rate: 4 Billion AA Samples/Sec.
Operations per Second: 1.03 Trillion
Memory Bandwidth: 8GB/Sec. (7.1GB/sec 128MB, 8.0GB/sec 64MB)
Maximum Memory: 128MB

MX series

GeForce4 MX 460
Fill Rate: 1.2 Billion Texels/Sec.
Triangles per Second: 38 Million
Memory Bandwidth: 8.8GB/Sec.
Maximum Memory: 64MB

GeForce4 MX 440
Fill Rate: 1.1 Billion Texels/Sec.
Triangles per Second: 34 Million
Memory Bandwidth: 6.4GB/Sec.
Maximum Memory: 64MB

GeForce4 MX 420
Fill Rate: 1 Billion Texels/Sec.
Triangles per Second: 31 Million
Memory Bandwidth: 2.7GB/Sec.
Maximum Memory: 64MB

Geforce4 GO
Package Size: 31 x 31mm
Pixels Per Second: 500 Million
Triangles per Second: 30 Million
Memory Bandwidth: up to 8GB/Sec.
Memory Interface: up to 128-bit DDR






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