Diamond Stealth III S540 Savage4 (Page 2/3)
Test System
The test system is a little bit above what the average money-conscience consumer owns, but in my eyes- close enough ;).
We used Diamond's latest drivers released way back in June. Sadly, severe conflicts occured in Quake3:Arena and the card didn't run correctly at all.
This is definitely a problem that needs to be solved either in Diamond's drivers, or Q3:A. This was just to let you know why I have no cool screens or benchies from that game (and yes the newest version is a reasonable and accurate benchmark now).
Benchmarks
The performance of this product is a bit below what a video card should be. Or should it? Anyone satisfied in a card that makes a game perform a tad bit slower, yet makes everything look highly realistic should take this card into consideration. High texture support will play a big part in tomorrow's games, and the Savage4 does it well. It's really in one's matter of opinion: speed or quality?
Okay, I'll stop stalling, here are the benchmarks for Quake II. Take note they were performed at 16-bit color with v-sync and sound enabled.
Moving on are some overall performance marks taken using 3DMark which tests everything a card needs all in one. Although the numbers won't play a part in anything without comparison, I can say they are definitely higher than the Voodoo3 2000... Note: taken at different resolutions with a 16-bit z-buffer, 32-bit color, and all the other goodies enabled:

Overall, the bundle is surely better than that in which Creative's Stealth4 card offers. Moving on to the biggest strongpoint of this card: S3 Texture Compression (S3TC)...
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