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OPTIMIZING YOUR RIVA 128/ZX CARD
Ok, here's how to get any of the Riva 128/ZX cards looking pretty and being fast -without overclocking. (although you'll gain more if you overclock...) I now get Quake II with maximum image quality at 41 fps @ 640 x 480, but I usually
If you haven't set up your card yet, go HERE.
If you Windows 95 (ONLY!) and you have an AGP card you need to install the USB update, so go HERE.
If you have Windows 95 and you haven't installed OpenGL before (the way to find out is by searching for opengl32.dll; if it comes up in your Windows\System directory, you have it.), get i
FIRST: Get the 2.77 drivers. They are the most compatible and well.. best drivers for ANY Riva 128/ZX card. Even if you have the STB, Canopus, Diamond, whatever.. USE THESE DRIVERS. They are the best ones out.
Windows '98 Release 2.77 PCI/AGP
Windows '95 Release 2.77 PCI
Windows '95 Release 2.77 AGP
Windows NT Release 2.77 PCI/AGP
Get my autoexec.
I have tested tons of autoexecs out there for quake II. I was so sick of looking at them that I decided to learn all the commands and just make my own. I have optimized it several times, and now I'd have to say it's better than ever. I added comments i
If you have a Pentium II or faster check out one of these.
They enable most things and keep the framerate over 40 on my P2 266 with Viper 330 AGP.
Even with dynamic, flashbend and all the other pretty features on I still manage to get 41 fps! It's incredible how crisp the image quality is and consistently high the framerates are. You have to get one of these autoexecs if you have a Riva card and a
For the combination of speed and image quality choose this one; most features enabled, some disabled.
Quake II optimized autoexec.cfg for faster systems
If you have the FPS to spare and want ALL the image quality you can get, this autoexec is for you. It drops the framerate by about 3 or 4 fps, but the image quality is outstanding. If you need the extra FPS get the one below.
Quake II optimized autoexec.cfg for image quality only.
If you have a non-Pentium II I suggest you get this autoexec.cfg. I have disabled all the CPU intensive features while keeping video quality up as much as I could. I am trying to make it look good and run smooth. (it is hard because I only have 1 machin
Quake II optimized autoexec.cfg for slower systems
If you have a Pentium 166 or slower system (or an AMD K6 or Cyrix) then you should get this autoexec. I disabled nearly every graphic intensive feature. This is not for good image quality. It will run fast though, the single most important thing. You shou
Quake II optimized autoexec.cfg for SPEED ONLY
OR for best results you can create your own autoexec using my Autoexec Creator section.
Go to the Autoexec Creator section
Place your autoexec.cfg in your QUAKE2\BASEQ2 directory.
For GLQuake get my IdGamma PAK file and place it in your Quake\id1 folder. In my opinion you DO NOT need an autoexec for GLQuake. I don't use one and I like the way mine looks. But if yo
For other tweaks and fixes of games check out my GAMES TWEAK section.
Go to the GAMES TWEAK section
THEN: Tweak out your system. Make sure you have all shadowing/caching of video disabled in your BIOS. Make sure you have "ASSIGN IRQ TO VGA" (or video) ENABLED. If your hard disk is swapping or reading alot,
Go to the TWEAK section
FINALLY: Test your system. Make sure everything is how you want it. I see people asking how you do timedemos frequently so here's how:
In GLQuake type at the console (HIT ~ to get there if you can't find it):
Where NAME is the name of the demo, for example:
IN Quake2 type at the console (HIT ~ to get there if you can't find it):
(this enables the TIMEDEMO mode)
Then type MAP demo1.dm2
Your framerate will be displayed when the demo is finished. You should run the demo twice to get an accurate framerate, because there won't be much disk swapping the second time.
Make SURE you are running GL games and applications with your desktop set to 16 bit color (65536 colors). Do not run it with your desktop in anything higher or
Make sure you have removed the OPENGL.DLL file from the game you are running's directory. You can also rename it to something like OPENGL.BAK.