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Tweaking Your PC: Getting the Last Mile Out of Your Hardware Part 4 of 4 (Page 3/5)

Posted: October 1, 1999
Written by: Keith "Farrel" McClellan

Originally Printed in PC Gamer's Ultimate Hardware Bible, an Imagine Media Publication. All rights reserved. Reprinted with Permission.

Tweaking Shogo: Mobile Armor Division

Tweaking Shogo is fairly easy compared to most other games. There are no console commands that you absolutely must play around with to get optimal performance, although you are more than welcome to.

Begin by starting Shogo and clicking on the advanced button. Then click on the 3D cards button and scroll down to the entry for your particular card. Enable/disable the settings it recommends. If you have v2.2 of the software and a card that supports single-pass multitexturing (Riva TNT and Voodoo2, for example), enabling this feature may give you a large performance increase.

Then startup the actual game, set it at 800x600x16 with the detail setting at high, and play the game. If you are using a Riva TNT based card and the detonator drivers, make sure you set the Render no more than [x] frames ahead down to 4 or 6. If you continue to have speed problems, disabling light-mapping should solve the problem for almost all users (this may seriously degrade the lighting within the game, however).

If you are playing an Internet multiplayer game, use the following settings:

- Set MaxFPS to 30 (console command MaxFPS 30)
- Set the update rate of the client/server connection to 6 (console command Updaterate 6)
- Make dead bodies disappear faster (console command Bodylifetime 5)

If you are on a very fast connection or a LAN user, try turning up the update rate setting to improve responsiveness. By the time this article goes to press, Monolith should have also released a 3DNow optimized D3D renderer. Any AMD users should check out the new renderer because it should speed up the games rendering engine by up to 50% for some users.

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