| Install
the "mixed" drivers |
Now you'll need to install
the new drivers you have mixed together. This
can be done by the same process as above with
a few minor changes:
- Right click your
Desktop.
- Choose Properties.
- Click the Settings tab.
- Click the Advanced button.
- Click the Adapter tab.
- Choose Change.
- Click Next.
- Click "Display a list of all the drivers..."
- Click "Show all hardware"
- Scroll the left menu all the way to the top.
- Choose "(Standard display types)"
- Select "Standard Display Adapter (VGA)"
- Click Yes if prompted about "The driver
you have chosen was not..."
- Choose Next.
- Choose Finish.
- Reboot your PC.
- Once your PC has rebooted, Follow the process
above, but instead of choosing "Show all
hardware" click the "Have disk"
button.
- Type C:\HCLDRV\NVIDIA
RIVA TNT 1.15\ in the box that prompts
you for the location of the drivers.
- Reboot your PC when prompted again.
If you followed all of the steps above, you should
now have a stable OpenGL ICD and newer drivers
installed. Try some programs and make sure all
is well. If it's not, you can always go back to
either the original 1.15 reference drivers or
the Leadtek TNT2 drivers.
| ARB
Multitextures and the 1.73 (and 1.76) reference drivers |
A few days ago, NVIDIA 1.73
drivers were unofficially leaked on the web. From
my testing, I saw no performance or visual increases,
and a lack of stability in many games. Therefore
I do not recommend the 1.73 drivers. However,
there is one positive feature of the 1.73 drivers.
Someone hacked the ref_gl.dll file (Quake II)
to allow Quake II to use ARB Multitextures instead
of SGI Multitextures. I tested the 1.73 drivers
with the ARB hack and saw no performance increase
over the mixed drivers (outlined above), and that
is why I still recommend using the mixed drivers.
If you really want to test the hack yourself,
download
the 1.73 drivers here from D128.
The ARB hack can be downloaded
here from Glide
Underground. Place the file in your Quake2
directory.
Keith: The D3D drivers included in the 1.73 leak are very unstable - but as far as I have been able to tell, the OpenGL driver isn't nearly as bad. If you would like to take advantage of the ARB optimized OpenGL driver from the 1.73 (or 1.76) leak without suffering the unstability of the D3D drivers, copy the nv4ogl.dll file from 1.73 (or 1.76) into the Leadtek/1.15 driver mix above (basicially you end up using the Nvidia shell, the Leadtek D3D drivers, and the 1.73 OpenGL ICD). Then apply the Quake 2 hack as instructed. This may be less of an issue with the 1.76 drivers, which are supposed to have better D3D support.
Tirtanium (doesn't support multitexturing)
OpenGL 640x480x16
1.73 - 26.0 fps
1.15 - 26.0 fps
1.09 - 25.9 fps
Direct3D 640x480x16
1.73 - 33.0 fps
1.15 - 27.8 fps
1.09 - 27.5 fps
I will post more benchmarks and driver updates tomarrow - going to play Q3Test now. ;)
Mixing drivers is a somewhat simple process,
as long as you know all the steps to success.
If you try mixing drivers, share your results!