The glasses did exactly what
they're supposed to: make everything more 3D. To
sum it up:
I was actually flinching when
objects were traveling at the screen in Unreal,
Final Fantasy VII's map seemed a lot more interactive
and the game seemed more fun, Quake II and GLQuake
were unbelievable; almost like VR, and the trucks
in Monster Truck Madness were just plain scary!
The only problem that I had
was the strain my eyes felt after an hour or so
of Quake II.
keeps up with all the action, never skipping even
a second of the H3D. Believe me folks, you can't
judge H3D until you've tried it.
The future of H3D
Is H3D gone?
With all this talk of H3D closing
their doors, it makes you wonder what is in store
for H3D in the future. Well, I personally believe
that it will still exist, and continue to strive
due to the efforts of Metabyte. Coming December
2nd (4 days from now), Metabyte will be showing
off a new creation of theirs, involving the technology
behind H3D. Sound cool? Sure does.. and I am sure
that all of you H3D'ers out there will have a place
in the future of gaming.