The system is very good for music, due to the highs being so clear. Everything from the beat of the drums,
to the vocals are clearly audible, with no rattles or reverbs that cheesy systems are known for. The subwoofer
mixes well with the satellites in music that doesn't pump out the beats, but it
makes itself heard in a huge way when it's supposed to be there, with some very nice low tones.
Games benefit greatly from the bass and the highs as well - the gunshots in Quake 2 are clearly distinct, the explosions in Red Alert adding to the emotion of destroying the enemy, or the enemy pounding away at you. And, how about Half Life?
This game is famous for its creepy atmosphere already, but being able to hear all the gooey creatures around the corner is a great help to the atmosphere.
Unfortunately, I didn't have the opportunity to test it with A3D, but I did manage to hear all the great sound that the card offers before its drivers failed once again. The difference between the DCS S805 and the SoundBlaster 16 is very noticable with a speaker
system that can make use of the quality.