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Written by Dan Saturday, August 19, 2000
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Page 4 of 4 Benchmarks (cont.)
Nvidia Creature Demo
| Core speed (MHz) | Memory speed (MHz) | Triangles in scene | FPS | | 250 | 458 | ~140k | 42.3 | | 250 | 458 | ~150k | 41.1 | | 250 | 458 | ~160k | 40.2 | | - | - | - | - | | 265 | 500 | ~140k | 43.9 | | 265 | 500 | ~150k | 43.0 | | 265 | 500 | ~160k | 42.2 |
As you can see, the performance difference wasn't very significant with this benchmark. So I cranked out the big daddy...
Quake 3 High Quality
| Core speed (MHz) | Memory speed (MHz) | Res | FPS | | 250 | 458 | 1024x768 | 94.7 | | 250 | 458 | 1280x1024 | 76.8 | | 250 | 458 | 1600x1200 | 54.9 | | - | - | - | - | | 265 | 500 | 1024x768 | 98.6 | | 265 | 500 | 1280x1024 | 81.9 | | 265 | 500 | 1600x1200 | 61.4 |
The frame rate was already so high that the difference may not have been visible, but an 11.8% performance increase was seen at 1600x1200x32bpp. That isn't too bad considering this is the fastest chip available -- well, now it's even faster. :)
Ah... that's more like it!
Conclusion
The GeForce 2 Ultra is the fastest chip available -- but sometimes that's still not enough. At least I'm happy.. I finally got to see 1600x1200x32bpp at over 60 FPS. Woohoo!

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