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An MMO to Beat World of Warcraft? |
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posted in PC Gaming
by Dan at 10:25pm on Wednesday, Oct 4th, 2006
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Written by Dan Wednesday, October 04, 2006 at 10:25PM
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IGN has new details and media from Darkfall, the MMO that's set to change MMOs and fantasy games in general, and possibly dethrone the champion, World of Warcraft -- well, maybe at some level.
Some of the features the game offers that WoW lacks include interactive terrain and heights, player collision (allowing blocking and more strategic assaults to prevent runners in combat), naval warfare, aimed attacks instead of point-to-kill, and friendly fire in group assaults.
Link to article.
From the article:
Aimed attacks
There's no target selection in Darkfall; all attacks are aimed. Leading the target in ranged attacks, firing flights of arrows toward an advancing formation, aiming your area of effect attacks for maximum efficiency or for a directional blast effect, give you more control on our attacks. Putting your targeting reticle on a player also provides identification.
Collision detection
How can you make a stand when your enemies can just run through you?
Characters in Darkfall collide with, rather than passing through each other. Collision detection makes formations possible and necessary in group combat. You can block entrances and exits, use chokepoints, and protect your healers and ranged fighters effectively. You can actually surround your enemies, perform battle maneuvers, deploy your forces based on your enemy numbers and formation, etc.
Pushing
You can push players who are blocking you out of the way. You can crash into a formation with your mounts, which can also push. You can use pushing to help your friends reach otherwise unreachable places.
Manual defensive blocking
You can choose to block attacks manually. This has many tactical ramifications in both single-player and group combat. Formations can advance while blocking. This defensive tactic covers frontal attacks; attacks from behind in Darkfall do extra damage.
Friendly fire
Friendly fire is in effect in Darkfall, and getting hit in the back does cause more damage. Forces need to be careful about how they deploy their ranged fighters and casters, how covering fire is used, and how melee fighters cooperate to maintain their formations while protecting their ranged units. Friendly fire makes the tactical use of chokepoints possible.
Read the story here at IGN.
Official site.
{mos_vbridge_discuss}
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Last Updated ( Friday, October 06, 2006 at 10:25PM )
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