3D Gallery

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Welcome to the 3D gallery. This is the bulk of my site, so be sure it take it all in. I'm creating new content for this page all the time so check back often!


Click on any picture for a larger shot
Characters

TechnoSniper* 3246 triangles

1 1024x1024 texture

I had a lot of fun doing this character and I hope it shows in the model and texture.

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Deadfinger * 2566 triangles

1 512x512 texture

Another character with the aim of learning to texture better. I spent a bit of time on him but in the end it paid off as I learned a bunch of nice tricks to make my textures look a lot more natural.

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Thug * 2434 triangles

1 512x512 texture

This is an art test I did for Terminal Reality. I removed the smoothing groups while texturing and never redid em for the posed shots. Oh well.

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WarMaiden * 2884 triangles

1 1024x1024 texture

Built, textured, rigged, and tossed into Unreal 2003 for fun.

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DregBeast * 2154 triangles

1 512x512 texture

A just-for-fun model as an excuse to learn some texturing. I also rigged him up so maybe he'll be on the animation page soon.

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Gargoyle * 3205 triangles.

This was to be a map object in one of the Exarch levels. I also did a version of him at 1800 triangles.

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Lich Lord * 2416 triangles.

Concept: Joe Madureira

The Lich Lord, a creature of the Fade Race in the Exarch universe.

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Bandon * 2890 triangles.

Built for an animation test, I gave him facial features and a little cloth as an added challenge.

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Environments

Orok Cave Entrance * 1093 triangles.

Concept: Joe Madureira

Cave entrance (duh!) for Exarch's forest set.

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Forest Level

Angel Statue * 1344 triangles.

Concepts: Joe Madureira

Yeah, more Exarch stuff.

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Sewer Machines

An assortment of machines I made for Exarch's Sewer systems.

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All images and text © James Kennedy unless otherwise noted.

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