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TechnoSniper*
3246 triangles
1 1024x1024
texture
I had a lot
of fun doing this character and I hope it shows
in the model and texture.
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Deadfinger
*
2566 triangles
1 512x512
texture
Another character
with the aim of learning to texture better. I spent
a bit of time on him but in the end it paid off
as I learned a bunch of nice tricks to make my textures
look a lot more natural.
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Thug *
2434 triangles
1 512x512
texture
This is an
art test I did for Terminal
Reality. I removed the smoothing groups
while texturing and never redid em for the posed
shots. Oh well.
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WarMaiden
*
2884 triangles
1 1024x1024
texture
Built, textured,
rigged, and tossed into Unreal 2003 for fun.
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DregBeast
*
2154 triangles
1 512x512
texture
A just-for-fun
model as an excuse to learn some texturing. I also
rigged him up so maybe he'll be on the animation
page soon.
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Gargoyle *
3205 triangles.
This was to
be a map object in one of the Exarch
levels. I also did a version of him at 1800 triangles.
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Lich Lord
*
2416 triangles.
Concept: Joe
Madureira
The Lich Lord,
a creature of the Fade Race in the Exarch
universe.
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Bandon
* 2890 triangles.
Built for
an animation test, I gave him facial features and
a little cloth as an added challenge.
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