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Shadow's Quake III Strategy Guide: The Setup (Page 1/3)

Posted: February 24, 2000
Written by: Shadow

Note - The strategies outlined in this guide reflect the opinions and the experience of the author. If you have something you disagree with or you would like to add, let us know!


Quake is a hard game - unless you know what you are doing. With this guide and a lot of practice you will be transformed into an instant Quake gaming god... Well maybe not, but it will get you real close.

If you are new to the Quake world then this guide is for you, if you are a die-hard Quake player - well then read it anyway, you might find out something you didn't know...


One thing you have to watch about your maps is the player count. Don't put too many people on one level. When a map is crowded, frags are based more on luck than skill - not very fun at all.

Under stocking a map is bad too, as you can literally run around for hours without killing anyone. In general you should be making at least a kill every two minutes or so, or the game just becomes boring.


Your actual type of connection can have a lot to do with your gaming style. This guide is written with the LAN gamer in mind. However you should find that no changes need to be made to your style if you have a good Internet connection (Ping=300ms or less).

Tools of Destruction

Having the right hardware to beat your opponents helps a lot. If you are running at twelve frames per second then there's no way you're going to be able to rail that guy on the Athlon 850. These are some of the major things you can do to make your game easier:

3D acceleration is a must these days. Don't expect to be the best if you aren't willing to put a bit of money into your computer (read: divert pay slip to computer store). 3D acceleration will smooth out your gameplay making aiming easier. Your average frame rate should be sitting at about 30 FPS (or more).

Running at higher resolutions will also enable you to spot opponents easier. The minimum resolution you should be playing at is 640x480. Of course the most important thing is that the gibs look nicer.

Most people tend to be happy when their speakers are so loud they can 'feel' Quake being played, however there is much more to the sound than that. You should at least have a card that supports either A3D or EAX - two of the major 3D positional sound standards our there. Couple these with a good set of speakers and you will be able to tell where your opponent is just by the sound.

The Screen
Well this one is easy - big is good. Most Quakers use a 17" monitor. Although I use a 15" monitor and it works fine for me. The point is that if you have the money, a bigger monitor is better. Things to look for are the refresh rate (should be 70 Hz or greater at the monitors maximum resolution), and the dot pitch (.25 or less).

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